Puppyblog

Puppygames news, diary, ramblings and rants
posted:
08/6/25
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Game Tunnel Gold for Droid Assault

Droid Assault picked up a Gold Award in the Game Tunnel June Monthly Round-Up, as did Ultratron and Titan Attacks when they were reviewed, making it our 3rd Gold Award in a row. Oddlabs’ Tribal Trouble also got gold, so that’s all the games we currently feature :)

We were just pipped to the post this month by Jon Mak’s Everyday Shooter, which I’ve yet to play as there’s no free demo and I’ve got a feeling it’s not going to work on my old laptop. Bah. Were pretty chuffed anyway with joint 2nd in a month which featured some big games - new releases from Rake in Grass, Grubby Games, Pi Eye Games, the follow up to Gumboy Crazy Adventures and the Penny Arcade Adventures game. This month also sees a welcome return to the panel format, which is always a good read, even when Cas isn’t on the panel stirring things up.

posted:
08/6/05
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Droid Assault released!

The robots are here! It’s been a while coming, but we’re pleased to finally announce the release of our sixth and most ambitious game to date - Droid Assault…

The droids are malfunctioning - it’s your job to destroy them all!

Droid Assault 1.1 screenshot

Infiltrate the Omni-Corp warehouses, capture droids using your transfer beam and build up a small army of bots to assist in your mission. Along the way, modify your droids with upgrades and powerups, discover a whole range of advanced weaponry including disruptors, laser beams, rockets and flamethrowers, and fight your way through boss battles and special challenge stages too.

Version 1.1 contains a few fixes and tweaks - we’ve increased the contrast between spaces and walls, tidied up the help screen and balanced out some of the droid stats.

more screenshots…

Read the rest of this entry »

posted:
08/3/22
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Time to clean up the hiscores table

Lately we’ve been rather miffed by the amount of really bad language on the online hiscores table (and what we thought was cheating but turned out to be a MySQL driver glitch).

Now hear this: the online hiscores table is viewed by children and we’re really not going to accept any more of this stuff any longer. You will find yourself banned permanently (and all of your hiscores deleted permanently too) if you abuse the facility.

We get a lot of complaints from concerned parents about this. If you’re a concerned parent, you may be pleased to know we’ve finally implemented the hiscores cleanup feature to get rid of the stuff you don’t want your kids reading. Also, the latest versions of Titan Attacks and Ultratron now have an option to completely turn off online hiscores for good measure - see the Options screen.

Only an email of the most grovelly kind will get us to unban you.

You have been warned.

posted:
08/3/18
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The Robots are coming…

Droid Assault

Droid Assault

Droid Assault

Only 30 more droids to draw, and 30 levels to design. So realistically I’d say it’ll all be wrapped up in a week. Well, maybe two. A month, tops. 2008 for sure.

and a few more images… Read the rest of this entry »

posted:
08/2/19
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Ooooh what’s all this then?

So… what’s become of Treasure Tomb?

Well, it’s another one of our unfinished projects temporarily on ice. Treasure Tomb is going to take a lot of work before we reckon it’s awesome enough to release, in the form of level design and loads more graphics. In fact I suspect there’s another six months work left in Treasure Tomb, and in the meantime, once again, we are broke :(

But… what’s all this?

Droid Assault Screenshot 1 Droid Assault Screenshot 2 Droid Assault Screenshot 3 Droid Assault Screenshot 4

Yes, that’s right, it’s another game we’ve been working on in the meantime! We started mid-December after realising that Treasure Tomb was just going to take us too long to complete before we became utterly skint. The rationale behind it was to create a game that used as much code from Treasure Tomb as possible so it took the absolute minimum time to write. Of course the code bit doesn’t necessarily really take nearly as much time as the graphics and sound bit but there we go. In order to keep the costs down we’ve done more silly Ultratron style graphics and got a single tileset built in layers that we can colour differently.

So… what exactly is this new game?

Well …. back in 1985 a rather brilliant game for the Commodore 64 came out called Paradroid. We all read eagerly about its imminent arrival in Zzap64! magazine, which published a diary over three months of the programmer, Andrew Braybrook. Andrew Braybrook is a really nice guy. Once upon a time when I was a wee bairn I wrote to him asking how to do raster interrupts on the 64, and he wrote back with four pages of beautifully handwritten script, including 6502 machine code (also handwritten!).

When Paradroid finally turned up we all rushed out and bought it from the shops - I think it was £8.95 on cassette. And it’s a truly awesome game!

You can play what more or less amounts to a perfect clone of Paradroid with this remake, Freedroid, which differs only in that you use the mouse to aim.

Anyway - we’ve given Paradroid the same treatment that we gave Space Invaders and Robotron. It’s been Puppified, sliced, diced, and aweseomificated beyond recogntion, and it’s going to be released on to an unsuspecting Indie gamer scene in about a month, which is just as well as that coincides with all my money running out.

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